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I think Whitewater is the game that I've pumped most
money into. As a novice punter we liked it because it was easy to get into, funny, had a few great toys, and there
seemed to be one wherever we went - pub, arcade, even on holiday in Tenerife. We got quite good at it too and saw
many of the later features like 'Camera Craze' and 'Wet Willies' so were able to have quite long games.
When I started collecting pins - Whitewater was a 'must have' for my
games room...
Ludicrous really - to base a pinball game on whitewater
rafting and to add Bigfoot who's never even seen a raft let alone a pinball. But when you think of it like that,
making a pinball about a dummy at a funfair, a spooky family, fishing, or even wrecking roads are weird ideas too -
what's important is how well the theme is integrated into the gameplay. Whitewater does this sublimely....
The basic idea in Whitewater is to advance your raft to
Wet Willies, avoiding all the hazards on the way. The playfield depicts a windy river, down which you travel - the
playfield is packed full of shots which make up the various river hazards and include a waterfall, a whirlpool, a
dead-end, rapids, and Bigfoot himself wielding a large log.
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